OC Scanner

EVGA OC Scanner X - Il compagno GeForce Essential

Introduzione: EVGA OC Scanner X è il programma di utilità essenziale per qualsiasi scheda EVGA GeForce. Questa applicazione permette di utilizzare la scheda al limite con l'esclusivo built-in (scansione artefatta), i benchmark, le informazioni vitali della GPU, CPU burn e funzionalità incorporate. In combinazione con EVGA Precision X, la vostra esperienza overclocking per la scheda GeForce è completa!

Scarica OC Scanner X

Premendo il pulsante di scaricamento sopra, confermi di accettare la fornitura "così come è" dello scanner OC EVGA. EVGA Corporation non assume alcuna responsabilità per danni, diretti o conseguenti, che potrebbero risultare dall'utilizzo dello scanner OC EVGA.

Caratteristiche:

  • CPU Burn In Module
  • NV-Z GPU Info Module
  • Built-in tester stress per trovare e segnalare artefatti
  • Funzione di benchmark per testare velocemente le prestazioni
  • Visualizza parametri vitali, velocità di clock della GPU e temperature
  • GPU Tessellation test
  • Funzione per la protezione della GPU che permette lo spegnimento automatico ad una temperatura impostata
  • Risoluzioni dello schermo personalizzabili
  • Immagine di sfondo colore della texture e colori OSI personalizzabili
  • Funzione Built-in log
  • Supporto SLI

Requisiti di sistema:

  • Microsoft Windows 8 (64-bit) / 7 / Vista / XP
  • Scheda grafica serie GeForce TITAN, 700, 600, 500, 400 o 200
 

Versione 3.5.0.2

Data di rilascio: 18/06/2014

  • Aggiunto supporto per le schede grafiche più recenti
  • I punteggi di riferimento possono ora essere inviati a un database online GPU
  • Aggiunta nuova prova multi-GPU: OpenCL Julia4D
  • Aggiunta sezione con dimostrazioni sperimentali (nessun riferimento, solo modalità demo)
  • Aggiornato framework 3D
  • Aggiornato NV-Z 0.6.0
  • Risoluzioni di anomalie

Version 3.4.0

Release: 11/19/13

  • Added support for latest GeForce cards (GTX 780 Ti, GTX 760)
  • Added CPU burner modules
  • Updated furry based GPU burner tests
  • Updated particle demo with 4 million particles
  • Updated 3D framework
  • Updated NV-Z 0.5.4

Version 3.3.0

Release: 09/27/13

  • Added new demo: PhysX 3 Rigid Bodies (CPU PhysX only)
  • Added new demo: PhysX 3 Fluids (GPU PhysX or CPU PhysX)
  • Fixed bug in average FPS value
  • Updated 3D Framework
  • Updated NV-Z 0.5.3

Version 3.2.1

Release: 08/07/13

  • Fixed a bug in Furry E memory burner module when selecting a test that requires more memory than available on the graphics card
  • Updated configuration file with selected test, window size, anti-aliasing mode
  • Improved fur rendering GPU load
  • Improved NVIDIA SLI support
  • Updated 3D framework

Version 3.2.0

Release: 07/17/13

  • Added the control of the GeForce GTX LED logo by GPU core temperature, by GPU usage, by GPU power or manually (settings box)
  • Added max GPU core temperature protection (settings box). The stress test / benchmark is stopped if the GPU core temperature is greater than max GPU temperature
  • Added max artifacts counter (settings box). The stress test / benchmark is stopped if the number of artifacts is greater than max artifacts
  • Added max duration for stress test (settings box). The stress test / benchmark is stopped if the number of artifacts is greater than max artifacts
  • Added XML configuration file
  • Fixed the artifact counter bug in the GPU burner donut v2 demo when artifact scanner was enabled
  • Updated 3D framework
  • Updated NV-Z 0.5.2

Version 3.1.1

Release: 06/24/13

  • Fixed a bug related to GPU Boost management
  • Updated 3D Framework
  • Updated NV-Z 0.5.1

Version 3.1.0

Release: 06/19/13

  • Added limitation policies in GPU monitoring
  • Added new GPU burner (donut v2) demo
  • Added support for GeForce GTX 770
  • Updated 3D Framework
  • Fixed transparency bug in the main interface
  • Updated NV-Z 0.5.0
  • Now includes 2 executables, legacy version for 32bit OS and latest version for 64bit OS

Version 3.0.2

Release: 05/28/13

  • Fixed installer bug related to the test button of EVGA Precision
  • Updated skin loading
  • Updated with latest 3D framework
  • Fixed bug in GPU database (wrong TMU/TDP for the GTX 780)
  • Updated NV-Z 0.4.10

Version 3.0.1

Release: 05/24/13

  • Bugfix: Precision 4.2.0 GPU data was not correctly read (Connect to EVGA Precision checkbox).
  • Updated tessellation and particles demos with new camera settings (latest 3D framework).
  • Updated with latest 3D framework.

Version 3.0.0

Release: 05/23/13

  • New GUI
  • New Tessellation Test
  • New Particle Test
  • Added Memory Stress Tests
  • Added support for GeForce GTX 780
  • Updated 3D Framework
  • Updated NV-Z 0.4.9

Version 2.2.5

Release: 03/28/13

  • Added support of GeForce GTX 650 Ti BOOST
  • Added new 16/9 resolutions
  • Updated: NV-Z 0.4.8

Version 2.2.4

Release: 03/20/13

  • Added support of GeForce GTX Titan
  • Updated: NV-Z 0.4.7
  • Update: Compiled with ZoomGPU 1.8.13 (including official NVAPI R313)

Version 2.2.3

Release: 02/15/13

  • Updated: NV-Z 0.4.6
  • Compiled with ZoomGPU 1.8.11 (including NVAPI R313)

Version 2.2.2

Release: 10/09/12

  • Supports GeForce GTX 650 Ti
  • Updated GPU load limiter for GTX 600. When GPU load limiter is enabled, OC Scanner tries to limit the GPU power consumption to the power target value.
  • Updated: NV-Z 0.4.5
  • Compiled with ZoomGPU 1.8.9

Version 2.2.1

Release: 9/13/12

  • Supports GeForce GTX 660 and GeForce GTX 650
  • Updated: NV-Z 0.4.4
  • Compiled with ZoomGPU 1.8.6 (NVAPI R304)

Version 2.2.0

Release: 8/16/12

  • Supports GeForce GTX 660 Ti.
  • Adds a new OpenGL 4 stress test called Furry-Tessy Donut.
  • Updated: NV-Z 0.4.3.
  • Compiled with ZoomGPU 1.8.4 (NVAPI R302)
  • Removed Heavy mode in settings, now each 3D test has only one rendering mode.

Version 2.1.2

Release: 5/4/12

  • Supports GeForce GTX 690
  • Compiled with ZoomGPU 1.8.3
  • Minor bug fixes

Version 2.1.0

Release: 4/11/12

  • Better support for GTX 680 (power monitoring)
  • Added dynamic background option in furry test
  • Updated: NV-Z 0.4.0 with improved GTX 680 support (base and boost clocks, current and target power)
  • Updated: Compiled with ZoomGPU 1.8.0

Version 2.0.1

Release: 3/29/12

  • Windows XP compatibility improvements
  • When true GPU clocks are not available, only clocks of the current PState are displayed

Version 2.0.0

Release: 3/22/12

  • New GUI
  • Support of GeForce GTX 560 SE and GeForce GTX 680.
  • Benchmark duration cannot be changed anymore and is set to 60 seconds.
  • Added the selection of the destination folder for screenshots in the settings box.
  • True clock speeds is now the default option.
  • Added CPU burner tool in stress test dropdown list.
  • Removed the shader clock speed in the GPU monitoring section.
  • Activity bar now in white (before the color was green).
  • New icon for OC Scanner X.
  • GPU load is adjusted according to throttling detection.
  • Added option to display true clock speeds
  • Benchmark score is now displayed in 3D.
  • Added screenshot button.
  • New default background image.
  • New OC Scanner X skin. Some options are now in the settings box.
  • Update: compiled with ZoomGPU 1.7.1 (including NVAPI R295).
  • Update: NV-Z 0.3.0

EVGA OC Scanner FAQ:

  • Q: Why does the EVGA OC Scanner stop scanning at 2 hours? Is there any way to increase this?
  • A: For safety reasons, EVGA limits the OC Scanner to a 2 hour burn-in. There is no way to increase this.
  • Q: Why does my card detect artifacts on stock settings?
  • A: Check to make sure that you have all "overlay" programs disabled, this includes applications such as Fraps or EVGA Precision (with OSD). EVGA OC Scanner can detect these as artifacts.
  • Q: Why does EVGA OC Scanner detect artifacts when I move the stress test window around?
  • A: On some occasions, the EVGA OC Scanner can detect a new window position as an artifact. If this happens, simply press the “reset all” button.
  • Q: How do I make full use of my SLI setup?
  • A: SLI support is available in NVIDIA driver version 256 and later.
  • Q: Does EVGA recommend using the "Unlock power draw" button?
  • A: For general artifact scanning, this button does not need to be used, nor is it recommended. General artifact scanning can be accomplished with the default settings.
  • Q: Why is the "Enable alarm" button disabled on my system?
  • A: This feature is only available in Windows XP and Windows Vista. When this feature is enabled, it will allow the PC speaker to beep if there are any artifacts found.
  • Q: Why are my PCB, Mem and VRM temperatures listed as N/A?
  • A: This is only listed on select graphics cards that have the ability to monitor these temperatures.

Version 2.3.1

Release: 06/24/13

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